If you played it long enough, you can see the limitation and why it isn’t used on custom maps that you said.Ībout the inventory, what many custom maps and campaigns did was simply add another hero that is invisible. Still, there is one race map called Azeroth Grand Prix, an official bonus map, features WASD control. Coding a fluent WASD movement is almost impossible (PS: W3 is a RTS game).This is how W3 players play the game over the decade.Multiple heroes, important player units’ control (such as summons, units that must be protected, etc).Having a WASD movement couldn’t work well.Įven many custom games that also focus on hero RPG genre still used the same RTS style. However, the campaign itself features multiple heroes and units controls. You focus and control heroes instead in the RTS style. I assumed that you are meant for Founding of Durotar, the only official Warcraft 3 game that focus heavily on RPG elements.
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